3D Rendering

Real-time renders performed by a few makeshift DirectX Mesh Viewers. To clarify, they’re derivatives of game engine in progress. They come to be after reaching check points where I would decide it necessary to pause development, and test for certainty, debugging where needed, as well as making backups of both code and compiled executables, alongside saving screen captures. The model viewers are the compiled backups.

Wednesday, July 29, 2015

Mesh Viewer Screen shots



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Vertex Displacement

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Bloom test

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Random Screen Capture

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    • ▼  July (4)
      • Mesh Viewer Screen shots
      • Vertex Displacement
      • Bloom test
      • Random Screen Capture